Community colleges are often called "commuter colleges" for a reason. Lacking a sense of community and belonging, students are less likely to advocate for equitable change on their campus. Working with a brief from IDEO and Beyond 12, we wanted to design a platform that would inspire students to connect through storytelling as a way to build community and affect campus change.

 
 
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User Research for Physical/Digital Platform Concept

 
 
 

Project Details
7-week conceptual (college) project

My Role
Secondary and primary research; usability testing

Team
Gaby Castro, Marcelo Layera, Porfirio Moreno Ortega

Methods
Interviews and surveys, moderated usability tests

Tools
Jamboard (concept testing), Slides (usability testing), Forms (surveys), Muro, Figma

 
 
 

Problem

Beyond 12 already has a successful coaching app that helps low-income, first-generation, and under-represented students graduate from college. However, many of the obstacles students face are embedded into the institutions themselves. IDEO & Beyond 12 wanted a grassroots solution that activated college students, mobilizing them to transform their campuses to be more inclusive and equitable.

Rethink

However, our data revealed a complication for this student mobilization: students at community colleges didn’t feel a sense of connection to their college. This forced us to step back and reexamine the problem. How could we mobilize students if there wasn't a sense of community? It became clear that we first needed to help create a community, then leverage those connections to affect change.

Result

12Stories folds in the issue of community building into the larger goal of advocacy by combining a physical campus story wall with a digital experience that allows students to read about, interact with, and contribute to shared student stories. While this helps to build community, the backend aggregates stories around topics, allowing Beyond 12 to share qualitative and quantitative data—as well as recommendations—with the college administration.

Physical wall and app mockups by Moreno Ortega.

Physical wall and app mockups by Moreno Ortega.

 

 

12Stories Concept Video by Castro and Moreno Ortega.

 What Happens When Your Research Keeps Pointing You in a Direction That Doesn’t (Yet) Seem Connected with the Brief You’ve Been Given?

 
 

We had completed a lot of secondary research, narrowing our focus to first generation students who are 4x more likely to drop out of college than their peers. We felt very prepared, armed with questions around finances, transportation, and outside obligations.

And then our interviews revealed why we do interviews in the first place: to discover insights that may be missing from desktop research.

 
 
Project research and thoughts collected in Muro.

Within Miro, I combined my own research and thoughts with the information uncovered by the team’s exploration to better find connections among the data.

 
 
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Due to COVID, we interviewed college students using Zoom.

 

If You’re Going to Listen, Then Listen

 

To build empathy and understanding, we conducted directed interviews with six individuals from the college. As the students talked with us—expanding on answers or simply telling their stories—we kept hearing a common refrain: a lack of belonging, of community, of connectedness.

 
 
 
Persona 1: Ian needs help finding interests.
 
I just wish there was a big room with a sign that said, ‘Hey, new kids! Come chill here!’ Just to break the ice for new students.
— First-Gen Student, Santa Monica College (SMC)
 

At first, we didn't know what to do with these confessions of student disconnection. IDEO and Beyond 12 hadn’t asked us to ease the sense of disconnection students were feeling. They wanted us to mobilize students to affect change at community colleges. But the more we heard from students, the more we wondered about the efficacy of mobilizing people around something they didn't feel connected to.

 
 

We also interviewed college faculty and staff to validate some of our assumptions.

 
 

To validate this concern, we spoke with faculty and staff at the college itself who told us not only that they were aware of this disconnection but that they also knew the lack of connection was affecting student success as well.

 
 
 
Persona 2: Winnie needs help not going down "rabbit holes".
 
Probably the key to solving that problem colleges deal with is doing what is necessary to create the space, an environment, a culture of belonging, so the students think ‘I want to be here’.
— Chair, Equity and Diversity Committee, SMC
 
 

It became apparent we needed to somehow fold in the issue of community-building.

But how could we do that while still solving for the issue of student advocacy?

 
 
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The Power of Sharing.
Or: If You Build It, They Will Write (And Read) Stuff.

 
 

The student stories we heard affected us. They made us feel more empathetic to the students’ experiences. We began to wonder what would happen if students could share those stories with one-another. How would that make them feel? And what would happen if there was a way to share this with the college as well?

 
 
Select students responses from prototype (1st iteration).

Select students responses from prototype (1st iteration).

 

Testing the Concept

We wanted to validate our concept idea to ensure this was a valid design direction, so we quickly created a digital space using Google Jamboard.

With COVID, we honestly didn't know how the first prototype would go. We worried people wouldn't contribute or that toxic comments and trolling would derail the conversation.

 
 
 
Testing (and failing) with the 1st prototype.
Prototype (1st iteration) tested with over 100 general college students.

Prototype (1st iteration) tested with over 100 general college students.

 

However, not only were students willing to read and write posts, many felt so connected and empathetic with their fellow students that they continued interacting with the prototype weeks after the initial test was completed.

 
 
Post-prototype surveys showed students felt more connected.

Post-prototype surveys showed students felt more connected.

And students wanted us to use their responses to improve the college.

And students wanted us to use their responses to improve the college.

 

Even more surprising were the recurring comments from students hoping we would "share the information to people on the [college] board and do something about the needs of the students."

Even though students had posted anonymously, we had assumed they wouldn't want their thoughts shared with faculty and staff. Clearly we were wrong.

 
 

So, About That Advocacy Issue from the Brief…

The survey results validated our assumption that creating a space for students to share their educational experiences could help build a sense of connection. But they also helped us reinsert the issue of advocacy by asking us to share their experiences with the college.

Wanting to find out what the college would say about these student comments, we created a 2nd prototype in order to gather data from a smaller selection of students who were enrolled in the same college program.

 
 
 
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Prototype (2nd iteration) tested with 16 students from a specific college program.

Prototype (2nd iteration) tested with 16 students from a specific college program.

 

This allowed us to take the student posts, quantify them while still retaining their powerful qualitative information, and then present the data to that program's faculty and staff.

 
 

The College Side

It was interesting to witness firsthand the impact the student thoughts, feelings, and experiences had on those who had more power to advocate for change on campus.

 
 
 
Affinity diagram of student responses from prototype.

I quickly created an affinity diagram of student stories collected during prototyping.

 
Discussing student responses with a program faculty member.

Discussing the affinity diagram and student responses with a program faculty member.

 
 

Initially, we were met with defensiveness during these interviews. Proving that neither side is filled with villains—only people struggling with problems—we not only heard about complications and limitations the college faces when attempting to enact change, but the steps they were already taking to address some of the pressing issues students had talked about as well.

 
I like that you highlighted this—especially something that wasn’t created by me—because I have my agenda... but students putting this together has real power.
— Faculty member, SMC

But as we talked more about what students had written, we were told that the data allowed the college to “get a deeper understanding of the challenges the students face”, and suggested that it could help the college become more proactive.

 
 
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Physical Space

With vaccinations increasing, prototype a physical space on campus.

Telling Stories

How do we encourage students to tell their stories (not simply give a response)?

Video & Audio

Test if video & audio submissions are useful additions to text-based submissions.

Sorting and Filtering

What categories would be useful? What hierarchies could be created?

 

Reflections

By listening to our interviews and following our research, we were able to create a unique concept that moved slightly away from asking students to advocate for themselves and instead inspiring them to share their stories... and then letting those stories lead to the advocacy. We were happy to hear IDEO and Beyond 12 get excited by the concept, believing that tapping into student stories was more powerful than simply having students ask for resources.

Similar to several other projects I've worked on, there was a lot of ambiguity and second-guessing during the initial phases of this project. Fortunately, I found myself on another very strong and committed team, one that was willing to take chances instead of playing it safe. Despite some concerns about where the data was leading us, this project reminded me once again how important it is to really listen to the data and let it guide the project.

I'm curious about how we can inspire students to share longer and more meaningful stories beyond the short responses we received during our prototype testing. And being influenced by the visual design of We Feel Fine (Sep Kamvar and Jonathan Harris) and the work of media artist Refik Anadol, I'm also interested in how visually dynamic interactions might encourage students to play within the platform more without also creating the same types of negative consequences (mood, addiction) typically found on many social platforms.

 
 

The following artifacts and key items were also used during the discovery and process stage of this project.

 
 

Personas

 

I created these persons to guide the team during prototyping.

Journey Maps

Journey Maps by Castro, Layera, and Moreno Ortega.

Comparative Analysis

 

Comparative Analysis by Castro and Moreno Ortega.

Blueprint

Layera and I co-created this Blueprint to understand both the touch points of the physical platform as well as the possible roles Beyond 12 and the college might need to adopt.

Flow (Submitting a Story)

I created this flow to illustrate how users would add their own story to the platform.

 

Prototype Mockups

Figma Mockups by Moreno Ortega.

Concept Presentation

Castro and I presented the concept to IDEO and Beyond 12 on 7 April 2021.

 
 

Zephyr Swart

User Research
Interaction Design
Service Design

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